That was cool. I believe I finished the whole game (There was a wall as soon as I opened the first gold door, so I’m not really sure).
You did a good job with the character designs. I had no trouble distinguishing them, and all their abilities are unique. I would have liked to see more ways for each ability, forcing you to use one or the other. As it stood, the second one is the best since it can take care of any enemy in a line.
However, the one thing I think you should work on is the movement. The fact you can’t walkjump while running into a wall, and the inability for small persition in horizontal or vertical made platforming quite disorienting for me. I felt like I was constantly using a dash ability everywhere.
Otherwise, you seem to have solid enemy AI, platforming, and abilities. It looks like a good prototype. Maybe more screenshake and squash/stretch would have also helped enhance the experience.