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If it's rotating 90 degrees from the x-axis to the y-axis, then it is moving along a 2-dimensional plane. By definition, 1d IS the x-axis. When you're walking in the 3rd dimension, you always walk along the x, y, and z axes. Never does the w-axis replace another axis. 
Also, when you switch gravity in a game, you're still going along the specific axes. Switching gravity in a 2d plane, for example, only flips the x and y axes because those are the only axes you could walk on. In 1D, the controls would just be flipped because you could only go left and right.

Ok so you kind of ignored the search I did, so I'd like to remind you that the point of arguing is to get to a point of agreement, not just yell at each other for eternity. This is probably the last thing I'm adding here just because of that.

Basically, any arbitrary line is 1 dimensional, if you don't agree with that, then I'm officially taking away your talking-about-dimensions licence. Whether it's horizontal, vertical, I even checked diagonal, all of them are 1D, just as long as it's straight. With that being said, allow me to kno tackle all your arguments 1 by 1.

"If it's rotating 90 degrees from the x-axis to the y-axis, then it is moving along a 2-dimentional plane." When I said "x-axis rotated 90 degrees", I meant visually, to us, like how if you were to rotate the camera 90 degrees in a 2d game, what looks vertical to you is actually the x-axis.

"By definition, 1d IS the x-axis." According to Wiktionary (basically Wikipedia but it's a dictionary), the definition of 1D is "Having length, but no width, height or depth. A straight line is one-dimensional.", nothing about the x-axis, you can even check x-axis and length, and see that the x-axis has nothing to do with the first dimension.

"When you're walking in the 3rd dimension, you always walk along the x, y and z axes. Never does the w-axis replace another axis." That is a slightly unfortunate example, the game 4D golf actually lets you hide the y-axis in favour of just seeing the x, z and w axes, in other words, the w-axis replaces the y-axis. I even looked it up and, if you REALLY wanted to, you could have d, p, and n axes (don't bother finding deeper meaning in that, I just picked 3 random letters).

"Also, when you switch gravity in a game, you're still going along the specific axes. Switching gravity in a 2d plane, for example, only flips the x and y axes because those are the only axes you could walk only axes you could walk on." Ok so you kind of took so long to respond that I forgot what I meant by the whole gravity switching thing. Basically what I think I meant by it is that some 2D games have gravity, and some don't, so there should be nothing stopping that from applying to 1D, and also that gravity can be on the x-axis.

"In 1D, the controls would just be flipped because you could only go left and right." Do you mean gravity? I seriously can't think of a situation where controls would flip in ANY game.

Also, play The Boundary Condition (https://thesquaregroot.itch.io/the-boundary-condition) and tell me if your opinion on dimensions change.

So you're giving up because you can't admit the 1st dimension is what it means?

Rotating 90 degrees means it's moving along 2 axes. If you rotate 90 degrees in a 2d game, it's still moving along a 2 dimensional space. You can't rotate at all in a 1D space.

Your length argument only proves mine. Length is left and right (which is the x-axis). Length is just the x-axis, width is the y-axis, and height is the z-axis. Here are images from both ChatGPT and Gemini, since you can't understand well:

Your 4D Golf argument also sucks. We can't see the w-axis. In the game, the w-axis is just represented by the y-axis.  It's still the y-axis and still moving in a 3-dimensional view. If the x-axis and y-axis are swapped in a 1D game, you're still moving along the 1st dimension. 

For the gravity argument, I wasn't that specific. What I meant is, gravity getting flipped in a 2D game will flip up and down or left and right. In a 1D game, the controls are flipped. If it's zero gravity, the 1D game will just be floaty.

If you wanna stop talking and take what I'm saying, that's fine. If you wanna continue giving me bad takes, that's also fine.

"If the x-axis and y-axis are swapped in a 1D game, you're still moving along the 1st dimension." So basically you admit your wrong.

Also, I'm really against AI, for a number of reasons, but in this context, it generally tries to agree with you, and also because it can be random, which could very well mean you just cherry-picked the answers you wanted.

Also the specification about what you meant by controls being flipped makes even less sense, like literally just explain an example to me where that would be the case.

I never admitted I was wrong. What do you mean? What I said is that swapping the x-axis and the y-axis will still move along the x-axis. It will never flip 90 degrees about the y-axis and remain 1D. In 4D Golf, despite the y and w axes switching, everything is still visible through the x, y, and z axes because it is actually a 3D game—same thing with the 1st dimension. Even if the x and y axes are switched, everything is still visible through the x-axis because it's still a 1D game. 

The only reason I used AI is that you can't understand the basics of the 1st dimension. Also, AI doesn't just give random answers. It uses information from the internet to determine the answer. 

I don't really see how it doesn't make sense. If the gravity is flipped in 2D, then either up and down are flipped or left and right are flipped. Same with 1D. Left and right will be flipped. A good example of 3D is the entirety of Crazy Gadget Zone in Sonic Adventure 2. For 2D, a good example is Sonic 3 Flying Battery, where you can walk on ceilings with the lightning shield. There is a great 1D example of a gravity flip on "1D Platformer" by Piyabnye000.