Thank you for your encouragements. It’s true that the Playdate isn’t the first that comes to mind when making simulations. But it’s a very capable machine. We’re spoiled and tend to overlook anything below PC or high end consoles. But the older ones among us remember that Silent Service was running on the Commodore 64.
Weirdly, low fidelity graphics can be an advantage, as they leave more room for the imagination of the player, and don’t require nearly as much work. There’s power in images suggesting just enough to allow the viewer’s brain to run free.
Best of luck with your game. Don’t hesitate to share a link here if you’re on itch or elsewhere.