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(+2)

Good concept but needs some balancing. I would let the player swing more and also give just a little more warning before the vines come in. Increasing the difficulty towards the end could add some nice progression.

Tks for your feedback. I wanted to make a game that requires precise timing and utilizes player's movement more instead of just spamming, so i had a hard time balancing the difficulty. I will keep that in mind.