There are currently 9 types of modules in the game:
- Limbs
- Skin
- Eyes
- Teeth
- Flesh
- Hair
- Ears
- Tails
- Personality Module
These modules are purely cosmetic and do not affect gameplay.
For limbs specifically, there are 5 types:
- Normal
- Experimental
- Hypercamo
- Hypercamo Experimental
- VolksAuto
Again, these are only visual differences and do not change gameplay.
Do keep in mind that part condition is important, as newer parts generally perform better overall.
As for features like horns, wings, or other animal/demi-human traits, those are mostly created by modders in the community.
If you don’t see them in the base game, then they are likely part of mods.
Regarding body adjustments (such as sliders for proportions):
This feature is planned for version 0.96.X.
It was originally expected around March 20th, but has been delayed to March 25th due to the complexity of implementing the system.