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One important thing: I use the Iavra/Eliakin translation plugin for MV and the modified version by Raisen/Ignis for MZ. In these, the dialogues and texts within the engine are replaced by tags, for example: #{actors.01}. These tags then pull the actual text from an external file. Is this plugin able to recognize dialogues that are located within this external text file?

Good question!

Short answer: the plugin won’t directly read or replace text inside external translation files.

It works by taking the template you pass into the Plugin Command (or event) and then replacing <Tags> before the text is shown in-game.

So if your translation system replaces text like #{actors.01} at a later stage, the safest approach would be:

• Either generate the dynamic dialogue first, then pass the result into your translation system.

• Or use the plugin for parts of the text that are not handled by the translation file  .

Translation plugins can behave a bit differently depending on how they process text, there may be some compatibility depending on your setup, but it’s not something this plugin directly integrates with.