I find the repetitiveness of the game kind of tedious, especially since there's no way to skip dialogue at the start, and unless there's something I'm not noticing, the game relies too much on memorizing a pattern rather than puzzling out which barrel belongs to who. I also don't see the 'growing' theme, as has been pointed out. Other than that, I like the atmosphere at the place, although the fact that AI was used for the plants and I think the voice acting is definitely a bummer.
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Do not feed Jared's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #39 | 3.143 | 3.143 |
| Creativity | #44 | 3.500 | 3.500 |
| Fun Factor | #44 | 3.214 | 3.214 |
| Effort | #47 | 3.643 | 3.643 |
| Idea Execution | #82 | 2.929 | 2.929 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.






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