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A very solid puzzle game. It feels well made and genuinely interesting. What I especially liked was the real-time element inside what at first seems to be a turn-based game: some red blocks chase you, some panels blink between red and green. If you will allow the comparison, it feels like a subtle homage to Clair Obscur: Expedition 33.

The main thing I would work on is the sound design. The bird makes that high, sharp sound with every step: at first it feels cute, but by the third level it starts to make you want to mute the game. The other sounds could also be made a bit richer and more satisfying.

Overall, it is very charming and pleasant to play.

Thank you, I really appreciate the thoughtful feedback. You’re also completely right about the sound. The step SFX is too repetitive and fatiguing over time. I’m currently reworking it with more variation and better layering to improve the overall feel. Thanks again for playing and for pointing that outm it helps a lot.