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(1 edit)

Yes, the main idea is not new, but it still works here, and it has been implemented correctly on a technical level, which is already a good foundation. I think most of us would agree that the game is too short and does not offer much challenge.

 
What seems worth exploring now is what kind of puzzle design can be built around this mechanic that is already in place: how it can be used beyond a linear level structure, how it can become part of logic and reasoning, and how the player can be meaningfully challenged. To me, these are exactly the questions the developer should ask if they want to keep developing the game.

Thank you for the feedback!

You’re absolutely right — the game is short and the challenge level is not very high.

Since I joined the game jam late, I focused mainly on implementing and polishing the core mechanic to make sure the idea works technically and is understandable.

The main goal of this prototype was to explore the core concept: using your past attempts as part of the solution.

If I continue developing this project, the next step would definitely be to expand the puzzle design — especially puzzles that are less linear and require more planning, logic, and coordination between multiple past runs, rather than simple trigger-based progression.

Your feedback about making the mechanic part of deeper logic and reasoning is very valuable, and that is exactly the direction I would like to explore next. 

Thanks again for playing and for the thoughtful feedback!