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(+3)

The game fits the theme well, and I genuinely like both the visuals and the core mechanic: you have to create a target for yourself and destroy it at the same time. That said, in terms of gameplay, it mostly comes down to pressing two buttons with a fairly long cooldown, which does not feel especially engaging. Still, the theme is clearly explored, and the game works without bugs, which is already a solid result.

(+1)

There's also a skill tree there, but I haven't given any clue how to open it (scroll in the upper-left corner). I wonder if the game can be updated?

(+2)

    I think that if you add clearer onboarding and make the mechanics easier to understand, the game could become much more interesting. And if you decide to expand on those systems further, there seems to be real potential there.