Seeing the discussion here about the game being confusing, I took some more time to read the description and everything. I think it's a pretty interesting type of game, with the goal being to maximize carnage. The puzzle/strategy elements of it are fun once you understand them. I think even when knowing the goal/method of the game it's still pretty confusing. I would actually love to play a more fully fleshed out version of this idea: an arcade/simulator/strategy game is not something I can remember having played recently.
Also for this jam, the game would have benefitted from either a wave structure or a tutorial level, just to understand what the totems are and what they do. For me it's not a huge problem as it's also fun to experiment. The bug someone else mentioned, where the game freezes around 57 seconds, is a bit of a downer, but these things happen in jams! I really appreciate your creativity!