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(1 edit)

This was a great demo.

The game's setting is very unique. The artstyle however, was what sold me on this game. It was a definite highlight. I really like how the enemies look, and there is already a lot of variety. 

The combat is also pretty fun, with most enemies having unique mechanics that make them stand out from each other.
I like the little details, like how you can steal Dingonek's food and then leave it alone, or how breaking Grootslang's branch will temporarily make it lose its balance. Gives the enemies a lot of personality. 

The only real complaint I have is that the overworld felt kinda empty. I assume that's because it's a demo, but I feel like having a bit more to do would be welcome. 

Still, nitpicks aside, this seems very promising, and I look forward to the final release.

Thank you for the kind words and for the feedback! I'm working on the overworld and want it to have more depth and interactions. The full game will have more long quests, puzzles and slight metroidavnia elements with unlockable abilities, so I hope it will be more interesting in that regard:)