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The Bardo Devlog [Open Source Game Dev]

A topic by damijin created 17 days ago Views: 68 Replies: 1
Viewing posts 1 to 2
(1 edit)

Hello devlog forum readers, I decided to start a thread here for my personal passion project, The Bardo!


   it's an online text game!

I recently updated the Godot client for the game, and I publish all of the client source code on the game page for the project.

The Bardo is a text based multiplayer online game, technically a "MUD", but it uses the UTF-8 glyph set (emoji) and the Unifont open source universal bitmap font to render consistent "graphics" in terminal using text characters. This allows the game itself to take the form of more of an overhead Rogue-like rather than a traditional "read the room and type commands" style MUD.

The game can be accessed from any Telnet client and does not need to be played using the Godot client at the game page. It is "client agnostic" and I hope in the long run players will create their own clients to interact with the game.


Although I have not yet released the server code publicly, I do also plan to release the server itself -- custom written by myself in Java over the last several years. If you have any questions or run into any difficulty trying to test out the game, please let me know!



Next plans for the game include: 

-Adding (clickable) hypertext to the client so less typing is required.

-Adding the ability to click the map to move in the Godot client rather than moving with WASD or arrow keys

-Making the client work on the web

-Making the client work on mobile (eventually)

-Continued gameplay side development


Thanks for checking out the project!

-m

Some updates that have happend this month on The Bardo:
"

  • Game can now be played at bardo.wownero.com (hopefully web client will also soon be functioning on itch, stand by...)
  • Players can "bond" to each other to create a party. Parties can be of any size, and will split XP and dust evenly between friends
  • Adding a lot more buffs and heals
    • Various attack abilities (howl, flute, trumpet, meme, and maybe more) now buff allies as well as damaging enemies
  • Sacred heal ability added on the Priest Sceptre item, creates waves of healing projectiles around the healer.
  • Water Temple area added to the overworld
  • Continued work on improving session handling (linkdeath, etc)
  • Adjusted XP gain, takes a little longer to level up than it used to.


The image above is a map of the current game world, which is procedurally generated but also contains specific relationships between proc-genned areas.
-m