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(1 edit) (+1)

After a bit of playing the new update, I've got this to say about the new content specifically:

-The wine acting as a "testing boost" is helpful... And perhaps later on it could still be worth extra lewdness, given the potential for it to be 'doctored'. After all, whoever was responsible for Mara being there in the first place likely isn't above such things.

-So far the pregnancy content seems good. I don't know if it's what is intended, but pretty consistently for me, every third pass with the plants triggers a trip to the room. The actual birth sequence does seem to cause some graphics flickering, though.

-Finally, the new interactions... I feel like the two-frame cycle might be a bit "choppy" for lack of a better word at the moment, but too many more might feel too out of place with the art style. (The art style kind of has an SNES-like vibe for me right now.) Perhaps maybe two-three more frame could be enough to smooth it out but not feel too out of place?

As a side note, I haven't encountered any bugs or mis-aligned graphics in the update yet.

Thank you for the feedback! In order:

-True, the only real change I plan to make to the wine is making it limited use, but that will be after there is enough content that it doesn't feel like a grind to get lewdness up.

-You've been just getting good rng, each scene gives 10-100 pregnancy build up, so at least one person is going to have to go 5-6 times to get pregnant. I didn't want it to be too rigid (set number = feels forced). I might make the top number lower if the frequency is too high (I just like the idea of getting a rare instant pregnancy). Not sure about the graphics flicker though, I am using the same method (waiting 15 frames between each image) that I use for the groping and kissing animations. Maybe having the initial image stay on screen until the player presses z/enter will have it seem less flickery? Maybe having the middle two images loop a bit to simulate the egg not coming out all at once but needing some pushing? I will play with these ideas and see how I like them.

-The two-frame animation is me toe dipping in animation in general, I haven't ever even attempted it before. More frames could be added as I become more comfortable with the process, though whether that happens this game or a future one IDK. I was going off how Breast Mafia puts animation in their games, though they do it MUCH better than I do currently.

It is good to hear the graphics were put in right, one thing I tried with this update was moving from my usual brush in krita to a more flexible one. This allowed me to more comfortably use a bigger canvas size to draw, though I was hoping doing so would allow me to use a bigger size for said brush which would keep the CG looking good when I resize them to RPGMaker's image size. Didn't get the result I wanted, but it was a step in the right direction.

(+1)

Okay, a little bit more testing proved that the every three I was encountering earlier *was* just how the RNG happened to play out. Was seeing more of a spread during the second pass of testing.

Also, the "flickering" I'd noticed earlier seems to specifically be a case of a noticeable-yet-short delay between images in the sequence. I'm not familiar at all with Game Maker (on the coding end) so I can't say for certain that's what it is, but it's at least a consistent enough to seem noteworthy.

I'll take another 5 frames off and see if that helps, though it might just be the image switching in general. Though given how smooth Breast Mafia gets theirs I am pretty sure I can do the same.

It seems to be a loading issue from my tests. The groping and kissing lose the flicker after the first round of each, but getting pregnant and giving birth multiple times a session doesn't seem to help much. Which likely means it is a cache issue.

I am asking people if they know solutions, though it might just be rpgmaker jank.