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(+1)

The theme is spot on in my opinion, very good work on conceptualizing it! This really makes you question your decisions and hover over hards back and forth trying to think who you will turn away, and the sense that you cannot expand and take all in during that round creates an interesting emotion.
The major issues I had was that audio didn't work and text was too small. Also, the art looks interesting, but would've been nice to see something custom made. I had some trouble understanding what each action would yield (like giving a herb or doing another procedure). I'd suggest considering a design in which you want to minimize written tutorials and introduce features little by little so you can get players right to action in a satisfying way. :)