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(1 edit) (+1)

Thank you for the feedback! To be honest, I focused heavily on the aesthetic and atmosphere for this project. I did some balancing tweaks to ensure the level was beatable, but given the time frame and my current skill level, I prioritised the 'look' over deep mechanical polish. 

Beat the game abusing a glitch where leaving the tab just teleported me close to the bottom. Fun little game don't care about the use of ai as long as it's not in offical releases and just for small projects and helping.

Nice find on the teleport glitch! I will try and patch that. I appreciate the perspective on AI also, it really helped me bring these ideas into reality for this project. Thanks for playing!