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Just stunning in terms of visuals. Very impressive how you pulled that off in such a limited timeframe! There also being a narrative, especially with multiple endings, is really quite special.

The gameplay is less engaging. While the animation is nice, just like there being a second wave after the half point of the boss' health, I didn't feel the combat was really tense or anything. I also noticed the hit of an attack on the witch registers before the animation suggests there should be contact, which I found confusing at first. The dash could also have been utilized more, now I didn't really need it. Maybe a second attack that forces players to move horizontally quickly? I can totally imagine the time not being there for features like that, of course!

All the same, a really cool submission I enjoyed playing, listening to and looking at!