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(+2)

Ok, man, you messed up. What you did here, is you made a jam game TOO good, and now we expect a steam release. Like, I don't know if you have job, school, family? Because this is all gonna have to take a backseat. We sort of wanna play 100 levels of this. And a post launch DLC with harder versions of some of the levels.

Now you might think- "oh this is the guy that makes all those dry jokes on the jam discord, writing a joke review". You'd be only partially right. Because right now I'm the guy who makes all those joke posts on jam discord, who's growing frustrated, that jibblets isn't on his steam wishlist.

Normally I go on with my opinions on audio, graphics, what have you, but let's be serious. Reading that would take away your attention from researching how to add achievements to a unity game (we also want achievements).

Brilliant work.

Darn, I really messed up... For real though, thank you for this comment! I'll definitely consider doing something with this project post jam! I still got some other ideas lined up that I might want to make into a full game, but ironing out some mechanics, adding more levels, and of course achievements is definitely a possibility!

(+1)

I'm serious. Every once in a while you see a jam game that could be spun into a bigger project. I think you managed to do better than that. You could release what you have now to steam next feast, and this would easily be better than 90% demos there. Sure, it needs some polish (blood can hang in the air, whatever), but I'd gladly pay for a 100 levels of this! And post launch DLC. And achievements.