Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Aight so here are mine 2 cents:

- First minute is a whole lotta nothing, until you walk through the keyhole, you're just trying out stuff but nothing to really engage with making the start of the game rather boring.

- The distance of the first checkpoint is a bit too far for my liking, you have to walk quite a bit back if you want to continue play.

- On first play the flashlight got stuck and so I had to find a way to restart which thankfully is integrated.

- Really like the movement, feels responsive and capable.

- I knew what the function of the flashlight was through the text on this page, not through the game itself. Maybe show from it initial position already that it shows stuff that isn't there in the 'real' world.

- Transition to the next level shows you the same start screen as the first level which scared me into thinking it looped back to the beginning of the game or something. Have another type of screen or an active transition without a evident title card to differentiate maybe.

- Real nice puzzle in the second level (first puzzle). Clearly thought out and actually gets you to think for a minute.

- Character broke after I wanted to pick up the first flashlight after the first checkpoint in the second level. I picked up the flashlight, but she didn't actually pick it up and continued with her arms held up. Couldn't pick anything up from there and resetting didn't help either.

All in all nice little quirky game. Great potential here and definitely a great piece to have on your portofolio as a first year student.