Sadly there was no blocking sprite for Sagat in the original release, and the victory pose was the best I could come up with from what was available! 😳 (although I do think it's kinda menacing the way he just laughs at your attacks!)
Source will be released in the coming weeks, as I don't feel comfortable developing for hardware which I don't own and therefore can't test on a real-world Spectrum/clone. Scope of the original project was to get something which would run on my +2 via cassette, which it does 🙂 and DivMMC compatibility is also incredibly useful to have, though it may vary by model... I'm so glad it works on my Future and seems to on many others!
There was no memory left for scoring or other mechanics, although disk/DivMMC loading could allow these by ditching code for e.g. title screen once the game begins. I may work on an expanded DivMMC version in future, but no promises... and I'd be happy for it to become a community project to see how much further others can take it! 😁