I like the concept, quite relaxing. I don't have much experience with the genre but here are some thoughts:
- the clicking minigame (Manajade prep) was a bit confusing initially (I thought that me clicking made the arrow yellow, not that arrow becoming yellow should make me click it, maybe a "DON'T CLICK" text would help here)
- memo minigames seemed too forgiving, I could have almost bruteforced them without actually memorizing
- I'm undecided whether the slow start of the round is good or not, on one hand it makes it chill (nice touch with the guests stopping at the cloakroom), on the other I want the points, I need my clients at their tables now
- the music minigame seemed too simple, and not very music based (solvable just by looking at the glowing bars)
- three (maybe) gliches I encountered:
- the soundtrack stops playing after circa 10 minutes of gameplay
- popups in the cafe (with some new unlocked stuff explainations irrc) resized/blinked on being shown
- guest exclamation marks blinked red whenever I returned to the kitchen, seems like they should do that when the customers patience is at an end
I can see there being space for more interative dynamic abilities here. Maybe teleport could be a RMB cooldown limited ability, maybe some spells to interact with the guests.
Good luck with the project!