Chef's kiss!
Starting from the theme use- this is how I think this theme is supposed to be done. You can't have a "perfect run" there's simply too little time. Instead, you try to do as good as you can, on two levels- planning, where you try to figure out the perfect route ("do I go for this one gut that's slightly out of the way, or is it a waste of time?") and execution ("DASH DASH DASH CLICK CLICK CLICK").
The gameplay! Very fast, very intense! I'm almost jealous- I was going for a fast paced game with leaderboards too, and your is faster! And more intense! :D
The presentation is at the level we'd come to expect from you- seemingly simple graphics, that are elevated with subtle lighting, nice use of post-processing and camera-juice. Do people say "camera-juice"? It's when the camera movement adds juice. You get it!
Sound is great too! Music is intense, sfx are crisp. Nothing to add, nothing to take away.
Now- not all is gold here, but my nitpicks are just user interface based. First- when I end the level, I don't see my points at the leaderboard. There are there, but I need to move to main menu, and click on the level selection, and then "e". This is also a thing- I'd rather have just a "leaderboards" button with level selection.
And lastly (and this is my totally nitpicking)... I actually think you have too many levels. Instead of focusing on getting a first place on a leaderboard I'm at a place where I'm first on this level, second on that, and somewhere on the other.
Or! You could have one leaderboard for ALL the levels!
Over all- I remember playing "unappeasable" a couple of months ago and thinking "holy crap, this guy's GOOD". Normally I end my comments with "keep it up", but you obviously are :D