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Loved the art, especially the mix of 3D and 2D. Gameplay wise it was a little repetitive though, maybe gradually adding obstacles that need to be avoided while running patients to the operating room could spice it up a bit. Overall though, enjoyable experience!

Yeah, I cut A LOT from that game, and escalating conditions were one of the things that I had to drop. I wanted to gradually ramp up the difficulty. After a first minute the other medical staff were supposed to take some of the medical rooms for themselves, and in the last minute they would appear as the patients (because they infected each other). This, as well as procedurally generated patients, powerups and overtime mode (even if the timer ran out you still played as long as no patient died in the lobby), got cut due to unforseen circumstances that took from my development time.

Thanks for playing!