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I think it's a lot of text before anything actually happens in the game. Maybe start the game with a predefined Tank and let the player alter things one by one. 

Even reading through all the text, I was not able to figure out, how the AI editor works. I could only left click toget shown the different nodes but couldn't select any one of them, it just reopened the menu.

That said, I imagine it's a very cool idea! I was very sad to see my tanks mindlessly crush into the enemies and would like to see them do better! As someone having to do programming at work, I normally don't enjoy programming games, but I'd like to play this one!

I think I will have to try that, starting the game with a premade tank, the issue in my mind was that the tank data is saved to the players AppData folder so at first i didn't think that would work but now that I think about it that can probably get forced on first load up of the game.

You have revealed to me a key instruction I missed in the editor,  it says you have to purchase the ai files first but it should also say you have to load them. I didnt even realize the menu popped up before loading, instead it should show a message saying to load a file or something, completely missed that since i normally just click load.

anyways it is functional you just have to load the file you want to edit first then the menu works properly.

were you able to figure out and follow why the tanks were making the decisions they were making?