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Designing with Aesthetics in Mind

A topic by Electrum Labs created Jun 19, 2020 Views: 341 Replies: 6
Viewing posts 1 to 6
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Hey everyone!

We're starting a project that serves as a short story, in which we try to emulate the feelings of a recent breakup.  

The videos we'll be making will be our thought process in the design process, and our progress in the development process.  

We do not anticipate the scene to be too long, as this is a way for us to practice our fundamentals in world building and general aesthetic options. 

We hope y'all enjoy, and we would appreciate any feedback and/or criticism!

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Hey everyone!

We have essentially finished the block out now, and started putting in preliminary props.  We still have some playing around to do with the specific lighting, and effects we want to use, but overall, we like where the game is heading.  

We hope y'all enjoy, and we would appreciate any feedback and/or criticism!

Hey y'all!

We have the first animations and particle effects down, and the environment is starting to shape up! Check out the video below to see what we've been up to.

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Really enjoyed the design talks. Subscribed to your Youtube :) 

I also struggle with the various assets available where you need to fight the authors vision with yours. That point really struck a chord with me.

All new assets in my game that I get from the marketplace go through a "normalization" phase. I rip and tear them apart until they start to look like they belong in my game. Otherwise you end up with conflicting art styles. It's a lot of work but worth it so you don't get that "asset flip" look. Just wish I was a better artist!

Hey!  Thanks for your support!  That's something that we've never thought of :o 

That normalization phase sounds like a fantastic idea, and we'll definitely try it in future iterations, thank you so much!

Hey everyone!

Our "Designing with Aesthetics in Mind" project is coming to an end as we finish up the final animations and setting adjustments.

Check out the video below to see how things are turning out.

Hey everyone!

We've finished the environment!

Here's the link to the project.

And here is the walkthrough/short film we made off of it:


Thank you for all of your support!  We will post a postmortem, and we will see you soon.  Be well!