Thank you for the review, I had an enormous "idea vault" and just didn't end up having enough time or experience to implement it as this was my second game ever. For example, the original working idea was that instead of just having a static inventory and using it as "health potions", you would instead slowly absorb them over time regardless. This would let you choose between absorbing a slot to heal or make room for an item that had better stats. Each corpse would have a specific turn "timer" based on tier that would slowly give less stats as it got close to 0, but when the turns were finished, you'd absorb the item and a certain percent of the stats and keep them permanently. Obviously there would've been more enemies and more "tiers" of enemies.