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I love the puzzles and "have-to calculate-before-making-every-decision" core of the game. It's a fun and challenging concept.

However, the click-and-point movement doesn’t feel like it fits the game very well. Because the pathfinding isn’t very reliable, when you click the wrong spot, the player dies and immediately continue at the starting point with no real consequences. Because of that, it ends up being more frustrating than challenging.

I think using keyboard controls (like arrow keys for movement and space to interact) might work better. It would give the player more precise control and make the gameplay feel more comfortable.

Aside from that, I think the game is solid. Keep up the good work!

(+1)

Thanks for your feedback. The click-and-point movement is a default setting in the game engine I used, so I overlooked it when playtesting and only tested the keyboard controls. I'll try to remove it in the next iteration of the game.