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(1 edit)

Fun little procedure-generated puzzle roguelike!

I had similar ideas while implementing my submission.

Some levels felt impossible to complete until I understood that female secretaries are chasing after male workers. And even then, some levels were unbeatable (or I am not good enough for them). Sundler gave a great example of such a level generated.

How many levels are there? I climbed a few levels after “the Boss” was introduced, but never reached the ending. Is there some other mechanics after “the Boss”?

Also, are you on the roguelike discord server? I would love to chat about ideas around generated puzzles in a narrative context. There is some research published [1] that could be interesting to implement.

[1] Fernández-Vara, Clara, and Alec Thomson. “Procedural generation of narrative puzzles in adventure games: The puzzle-dice system.” Proceedings of the The third workshop on Procedural Content Generation in Games. 2012.

Thank you for playing the game! It's only 10 levels and yes, the Boss is the last innovation. Also yes, the unbeatable levels are a thing, my apologies.
And I do not use Discord.  But thanks for the paper, it does look interesting. If you'd still like to have a discussion, send me an email to phocatech@yandex.com.