Hi, this is Tim from MGK! I'm giving feedback to all the jammers for this jam.
This is a interesting concept. The rolling character mixed with a directly close-range projectile attack works well. It reminds me of smash bros a bit with the layout and way you attack. The rolling character makes it feel kind of silly and fun to play with. tho also a movement challenge.
Unfortunately, it really is just too hard. The enemy moves so fast and it’s tough to time your jump length with aiming the attack and a fast moving target. It would have been better if your attack was a mid to long range projectile that you could shoot at the enemy since it’s moving so quickly.
As an exploration in designing a boss fight, I like that you have included “tells” for the enemy’s attacks. each attack pattern has a different color highlight to identify which attack is coming and how to react to it. That works effectively.