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(+1)

Hi, this is Tim from MGK! I'm giving feedback to all the jammers for this jam. 

The game isn’t possible to complete because it’s missing the exit but good exploration of stealth mechanics! I like that you have lights on the main character and the hunters because you can use the lights to see that a hunter is nearby before they see you. The rainbow effects on the dash is a nice detail. 

It would be great if the unicorn had a way to defend itself with it’s horn. Like maybe dashing into a hunter while they are looking in the other direction. Also, for patrol systems, it helps to have patrols pause during their routes so you can get a moment to reach before they reverse their route. in addition, having a safe space to observe a nearby patrol so you can learn their movement pattern is also helpful so you can decide how to approach your next move. Ideally for a stealth game, you’re able to observe the movements of your enemies and create a plan of how to maneuver around them.