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(+2)

Hi, this is Tim from MGK! I'm giving feedback to all the jammers for this jam. 

Interesting concept with this balance between light and dark. I like the idea of having to balance these two energies or “currencies” through this infinite runner style gameplay. Right now, only the “light crystals” give you a speed boost but the “dark crystals” don’t do anything to you. that seems weird. They should both give you some type of benefit. 

I think the execution of this light vs dark energy needs a better usage. When you’re corrupted, going backwards is a decent punishment but it’s too easy to avoid dark crystals. and there seems to be no consequence for having too many light crystals in this version of the game. 

It would make more sense if you needed light crystals for something and needed dark crystals for something, thus you use the different crystals for different things that help you perform better. For example, light crystals give you “speed boost” energy to use and dark crystals give you “attack” or “horn” energy to use to break things, or something like that. and making the game score be based on the player’s speed, level time, number of crystals collected, etc would help that work.