So, this was fun and addictive, to a point, but it seems to me to have a crucial issue (at least for me) which is that there is no actual threat, except wasting one's time.
Perhaps that is "by design", as the intro does mention the goal is to escape "the loop
of rebirth and defeat", but to me, that corresponds to what feels like a loop of gameplay with no real stakes.
That is, it seems like one could not even try to do anything in particular, and there would be no defeat, just wasted time.
And so if one does try to progress, one generally can, and resources will accumulate, and eventually, the player will get everything, and eventually be declared winner, even if they barely try.
SO the only thing REALLY at stake, is how much time the player has to play to win . . .
Which, to me, adds up to realizing the game amounts to an inevitably successful chore. OR, I can win even more, by stopping playing.