Super Cool Premise, Story so far is very Digimon adjacent in a good way!
And I really dig the characters, both in design, and writing.
Gameplay is still pretty jank though. kinda needs some refinement, using the dialog prompts as the command prompts for the battles lead to some real jank, especially with the built in back/forward/save/load keys for the regular dialog working for battle as well.
Combat mechanics wise: I do like the fuse mechanics and block mechanics. The turn order mechanic works well for the demo, but can lead to unblockable combos coming from the enemies, and could potentially cut off design space later on. Like there's never going to be a speed stat only at most, a couple perks/equipment that allows your characters to add more turns to the pool but that's gotta be limited to prevent endless turn abuse.
The Fuse felt very underwhelming for being such a core part of the combat. Rhainnmon and the Player both sorta loose all their abilites and special attacks for a raw stat up. Defensivly it was nice and prevented one of your characters from getting rolled by a bad couple rolls from the enemy, but being brought back to basic attacks doesn't feel nice for such a hyped ability.
Still love the start! going to keep an eye on this one!