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Okay, this started as a bug report, but now it's more of a game design check. Bear with me, incoming wall of text:

It looks like the gimmick for Clyde (the orange one) is that she runs for the fruit when it appears, and if she reaches it before you do then she grabs it and runs away with it. That's fine, in and of itself--the game does a great job of making each of the ghosts feel distinct based on their actions, and this adds to that. So, good job there!

The issue is: when Clyde grabs the fruit, it's not immediately clear what's happened, or at least it wasn't to me. When I first played the new version, I saw that the fruit appeared on the map, continued collecting dots, then looked back and the fruit was suddenly gone from the map, so I thought I was softlocked. I restarted, watched the fruit more carefully to see what happened, and just saw that a ghost ran into it and it vanished--which I assumed was a bug, not a feature. It was only when I played yet again and got right up by the fruit that I noticed Clyde held the fruit in front of her, and I figured out what the deal is.

To be totally fair, it's possible I'm just an idiot and everyone else will figure it out immediately. But I still think it would be nice to add something to the minimap, like putting the fruit icon on top of Clyde's icon. Maybe even making it glow or pulsate or something to call attention to it? I dunno.

I hope I'm not coming off as nitpicky, I'm just concerned about people playing the game and thinking something broke when it really didn't. Thank you for all your hard work on this game, we all appreciate you, peace out