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(+1)

This game is sick! I really enjoyed the crane controls. Couple of things that I would personally like to see: Making the room with the computer in it brighter. It's not a room that needs to be dark so it's a little draining moving from dark room to dark room, but also it could serve to build up the dread of going into the dark harvesting room, making the scares all the more effective. 

The other thing is fixing the collision with the stuff on the ground, it makes it very frustrating to try to interact with the stuff on the belt when they are flinging you around everywhere lol. The way that I got around it(and this might not be the best solution) was to create a slightly larger collision capsule that was lower than my player character and have it only interact with physics objects. That way the player collision capsule never touches physics objects so they don't fling around, but the objects on the ground do still fling around. There may be a better way, but I just wanted to offer a suggestion since I have struggled with the same issue in UE5 before lol. 

Overall great submission, enjoyable game loop. I could see an expanded game being a pretty fun thing to come back to every now and again to just continue buying upgrades and clearing the field lol

(+1)

First off, thanks for the kind words! And unfortunately I developed this on my OLED monitor without thinking about the fact that it's going to be darker for anyone else not using one😅 if I had time to play test, I probably could've fixed that in time for the final submission.  And yes, the classic UE jank of standing on physics objects. I've been developing in UE for years and have never seen an official solution for that, which is kind of sad. I do like your solution and might have to try that, because it's one of the stupidest and most obvious bugs in the engine.


Glad you liked it overall! It got decent views/DLs outside of the jam so I do plan on giving it a polish update to fix the most requested things.