Only played once, but in case it's helpful here are some thoughts and impressions. We definitely had fun playing, and people were interested in returning to the world we made some day. Tldr: it was a solid way to get into Belonging Outside Belonging games, though setup took up a lot of gaming time, and sometimes the drama flagged a bit.
- Good drama engine: Overall, the structure was a lot better at promoting drama and interesting actions than Wanderhome, the only other BoB game I've played. People kept taking tokens with weak moves because they enjoyed the drama that brought to the game. The interchange between Aspects and Characters was reasonably smooth.
- Group size: Maybe keep the group small, I ended up with 6 folks which was unwieldy. That made any issues a bit worse, I think it would have been really smooth with a smaller group.
- Long setup: Setup created lots of drama potential, but honestly for a one-shot, it feels a bit overwhelming. I find this is often the case with playbooky games, they really feel better for 2-4 shots with all the setup. We even forgot to name our station we were doing SO much setup stuff. The very checklisty approach to explaining setup was really helpful though.
- Madlibs are the best: Character creation madlibs were awesome and made that part of setup really fun and smooth.
- Scene confusion: The 3-way approach to different actions that could be taken on a turn was kind of sort of helpful, but it was often hard to know what the 'scene question' should be, and who should be involved. I'm not convinced that's the best way to build scenes, but I don't know what a better one is. I feel like "scene building tech" is an underexplored frontier in story games.
- Need for neutral problem generator: I honestly think BoB games should embrace Ironsworn style oracles. You sort of get this on the Aspects, but the social cooperative nature of people means it would be helpful to declaim authority for obstacles and consequences.
- Print issues: Some of the PDFs were a challenge to print, either for being too large to fit nicely in printer memory, or for Aspects the print friendly versions were awkward.