last year i placed next to last, in front of a 2 1/2 hour total assembly time submission. this year i placed with three other entries behind mine. i placed behing spyro balls wiggler for somethnig that took full time all month to assemble. i take part in this community to give developers an opportunity to learn audio modeling so you can make unique realtime sounds instead of use recordings, and other techniques your game engine doesn't include. i'm not gonna get too high horse here because different strokes, different folks, but i'm writing this for future participants. this community doesn't have a clue about what goes into an entry or development, they're mostly wanting to participate themselves and don't have the depth of practice to recognise what is in front of their faces, or what isn't.