Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

Did you ever get around to adding this btw?

Just an action sequence force remove effect would be nice. I have a similar issue with another state using:
remove state 26: user
In the action sequence. The state is removed, but the glow remains in place (this one is a boss charging up an attack, and it glows to remind the player).

I have also moved battle effects around in the plugin order, but it doesn't make any difference. My assumption is that one of my other plugins  is changing the state removal process somewhat, confusing yours.