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(+1)

Hi! Thanks for the feedback!

For the art:

 My idea with the items that don't have black outline was to let the player know they are somehow different and should be picked up. (But maybe I should still be consistent as you say :)). Thanks for the feedback on the floor tiles! While firstly making it, the tile was with a resolution similar to the bathroom and kitchen floor tiles, but for some reason it didn't look good to me (Not that this floor tile is perfect now). I honestly didn't think of that as a visual problem, so thanks for bringing it up! :)

For the code problems:

The fridge should open when the player is in radius. But for some reason it kept interacting with the main menu (when you press e near the fridge, even when fridge should open with X ) and I couldn't fix it in time. The problem (not being able to close) you see is because you are not playing on full screen (when you play that way you will see instructions how to close the fridge, because I can't find out why it won't close in range). Since it's my first time with Unity (and being the developer) I don't know how to work with resolutions so the only playable way is the full screen (for now).