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Post QA;

Visual alright, sound design carried, overall game disappointing on how I kept either die or getting soft locked and not only that there is no stamina gauge and no imminent visual impact before getting crushed by the rock/gloop/whatever the black rock is. Given the fact that it’s your first godot game it was a big lead which I commend you for.

I’ve unfortunately got my hopes up only to notice that there is first few flaws followed by visual distraction over the light-dim of the whole lighting in the game which contribute to the fact one couldn’t probably know where they’re going when the rock decided to land at the place.

If I’ve been found to repeat myself theres only a few that really kept the game going, I don’t know where the high praise came from but you did good for a working game. If needed coherent list of the problem I would be more than glad to send it to you on DMs