Another sneaky update that probably no one will notice since it mostly involve using the mouse, but alas it was necessary:
- Added cursor locking, confining and visibility logic based on UI, action map state and inputs. Now working on with all UI.
- Now new quests get added to the top of the quests list instead of the bottom.
- Proper UI deactivation during fade ins, fade outs and loading screens.
- A lot of minor UI improvements and bug fixes.