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(3 edits)

Personally, I would want to pivot away from any engine whose main focus is on adding AI features, because engine developers have limited resources, and if these resources go towards adding AI integration, features I actually want, need and use will suffer.

n the other hand, a policy of not using any tools that have AI features just isn't viable these days because, apparently, nobody is capable of developing even a basic text editor without LLM integrations these days. However, if you are forced to actually *use* the AI features, I think you should stay as far away from that product as possible.

I use Visual Studio Code for my game, Collared Maid. Visual Studio Code ships with AI integrations, but I have never used those and I have removed every UI element related to them that I could. Every word and every line of code in the game is my own, and every art asset is either my own or licensed from a human who created it. So I feel confident in labelling my product as being created without generative AI.

tl;dr: it is fine to use software that has AI features, as long as you do not use the AI features.