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Do you plan on addressing the monotonous gameplay, or is that as intended? Feels a touch samey through-and-through at the moment, which is particularly egregious as I love a grindy game. I have the sinking feeling dev as intended this to be a game that mostly plays itself. 

Hey ChairBluePen,

thanks for checking out the game! It's still in very early development, so a bunch of additional features that I'm thinking about haven't been implemented yet. Some of those should hopefully make the combat encounters more dynamic in the future. I'm not really interested in making an idle-game. 

What kind of things would you like to see to add more spice to the gameplay?