Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Maybe I am easily entertained when it comes to sandbox building games, but I thought this twist was quite cool.

Here's where I would take it:

Have interesting features on the cliff, like little ledges, small hollows, interesting plants or abandoned structures. Some could be hidden from view at first by the geometry of the cliff.

Lean into a global grid, so pre-existing features can be placed grid-aligned where desired.

Play with the structural side of it, like including some rare, finite elements like beams (player-placed or pre-constructed) that allow an occasional larger area or longer reach away from the cliff. Come up with a way that that matters. If you really wanted to play with it, you could introduce support cables.

Remove repairing as a concept. Structures can be either invulnerable or just die if an enemy attacking it is ignored for too long. Or they could self-repair or something. Repairing is not fun.

Alternatively, maybe enemies could go for key infrastructural elements, which the player has some reason to protect. Repairing would be limited to those.

Noted. Thanks for the input!

I largely agree with this post, but I don't think repairing as a concept needs to be removed. I think repairing as in maintenance should not be present in the starting zone, maintenance is just annoying. But that doesn't mean it needs to be removed completely. 

The way I would imagine it is having different biomes with progression, for example the higher you go the windier it gets and you will need to maintain your structures in such an area but there should also be resources/tech in that area that will allow you to overcome that weakness, maybe just stronger wood or metal platforms.


In base building games I also prefer to have a single main base and not many small ones, so traveling between your base and whatever progress is (up/down) should be easy, for example by sliding along a rope or allowing players to create simple elevators.

A larger main base would also be nice, so it could be cool if you could reinforce platforms with diagonal beams or perhaps ropes attached to walls so you can build further out.

Oh thats interesting the wind intensity changing the further you expand from the starting biome.  If I may ask, if you had a larger base in this prototype what would you imagine being able to build on it? Farms? Windmills? Machines? Homes?