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(+1)

Thank you for the compliments and feedback! Most of the visual/audio assets were free on itch and other platforms, and the links for them are on the game's page if you are interested. I would very much like to expand upon the map more if I decide to update it later. As for the camera control bug, as far as I can tell initially (and as suggested by another commenter) it has to do with how Godot exports the web build.  The wind values I was experimenting with quite a bit since I wanted to find the perfect balance between allowing the player to explore more but also be more of a threat if too close to the hole.