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(1 edit)

This game captured my attention. The premise of collecting colors, expanding your powers while changing the world and making it more dangerous, is brilliant. The execution is a bit hit-or-miss.

It's fun going around the level, figuring out which order you should collect the orbs in. Once you figure it out though, you have to deal with slimes that easily outrun you (even with the dash unlocked), a slow default walk speed, and more hassles. I realized there was one orb blocked off because of the brown terrain, so I needed to lose the brown orb. I looped around the level twice to find the one single colored slime to attack me, yet when I don't want them to attack me they're all over me.

The terrain is also inconsistent and confusing. How come I can't hop off the brown mountain from the back, but I can from the front? And it's a bit annoying how slimes are completely unaffected by terrain.

This game has strong potential. I would focus less on the action elements and focus more on the puzzle elements, make the character walk faster, and add a minimap so I can see where the slimes and colors are so I can plan my route.

EDIT: I forgot to mention that I love how the visuals and sound weave together when the world gets colored in. It really enhances the experience and makes it feel magical.