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So, I like the premise, but the execution leaves a lot to be desired. The movement feels static and small, and the imagery feels flat. I also had problems where I got stuck trying to give the hero coffee and couldn't progress. I would recommend spending the next update making the game FEEL good. Things like the fireball moving faster, since it currently moves at approximately the same speed as the player, or adding some slight acceleration and deceleration to the character movement to make it feel less rigid. Maybe making the game a little less linear would help as well. Making it more of an isometric style instead of 2d platformer would allow you to create some deviation for the player character to go. This could allow the player to go to other coffee shops scattered throughout the map and would enable the enemies to come from more directions rather than just the sides. It could create a more dynamic environment. I know it would be a lot of work to change the style, but it would be better to do early rather than later. I think that the idea of a game where you have to help a rather incompetent hero get to his destination could be rather funny and enjoyable.