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Cool game! To be completely honest I spent way too much time outside because I thought the game wanted me to find something, but I eventually did make my way back inside lol. 

I think the dark sections later were just a litttle too dark so it did make it a bit hard to know what was going on. Took away from the experience of being grabbed when switching to the gun meant I didn't actually see what grabbed me haha. 

The stress overlay I think could be a little bit more transparent for the earlier levels of stress, made it difficult to see in a way that hindered navigation rather than just making enemy encounters more intense.

The illumination of the cigarette was really great.

Thanks for the feedback! With the light management, it was kinda the idea to be stressful, so you light up a smoke if you have one, for the "hp", and also to have a stable but limited light source.

I agree with the stress overlay, it was one of the last things I implemented, so it works on a simple ++ and -- system.