Cool game! To be completely honest I spent way too much time outside because I thought the game wanted me to find something, but I eventually did make my way back inside lol.
I think the dark sections later were just a litttle too dark so it did make it a bit hard to know what was going on. Took away from the experience of being grabbed when switching to the gun meant I didn't actually see what grabbed me haha.
The stress overlay I think could be a little bit more transparent for the earlier levels of stress, made it difficult to see in a way that hindered navigation rather than just making enemy encounters more intense.
The illumination of the cigarette was really great.
Viewing post in Cellblock A jam comments
Thanks for the feedback! With the light management, it was kinda the idea to be stressful, so you light up a smoke if you have one, for the "hp", and also to have a stable but limited light source.
I agree with the stress overlay, it was one of the last things I implemented, so it works on a simple ++ and -- system.