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(+2)

Floor tiles blending in with the background even under light is annoying and not fun at all.

Items cluttering on the ground are impossible to sort through with pixel hunting, there should be a proximity inventory.

Rates of all conditions progression, including hunger and thirst, are definitely cranked up way too high.

true, without cranking the brightness its too hard to navigate. ive died so many times to items being too hard to pick up, and i think the rates could be tweaked or have a slider that adjusts the rates too.