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This game is excellent!  A lot of potential here to expand into a larger experience IMO.  Perhaps with a branching-path-esque map like slay the spire to choose from a variety of encounter types?


and Cheapshot+ is definitely OP haha.

Thanks for positive feedback and for playing the game :) I'm a huge fan of StS and their map system, and have tried designing similar systems for this game. A map system like StS would massively expand the scope of the project (you'd need things like a money system, a broader story defined, mystery events, relics and items/potions, drawing all the assets/icons, environments, etc.), so I'm currently approaching the design of this through the question of "how can i add rogue-lite exploration to the game with less than 100 work hours?".